The Carnival of Shame is a series I’m writing on the worst failures of DMing, my own and those of others, that I’ve seen over the years. This is not for the thin-skinned &/or easily offended, or those people who can’t wrap their minds around the concepts of humorous hyperbole and sarcasm. Some of the names and places have been changed. Basically because this blog represents my own opinions and observations, and I want to feel free to express them without unintentionally pissing anyone off. This is meant to be entertainment, not social commentary or criticism. It’s done in the spirit of satire and fun, but unfortunately not everyone gets that.
So, without further ado, I present;
The Carnival of Shame, Part 1:
The Dungeon of Shame…. or How I Learned To Stop Trusting My Players To Take Over As DM.
OK, so, many many moons ago my good friend Bob decides that he wants a turn at DM’ing for our D&D 3.5 group. Now, let me preface the rant that follows by saying that Bob is a great guy, and I’ve got nothing bad to say about him. But, letting this good friend of ours behind the DM’s screen turned out to be a lot like letting a lovable 6-year old behind the wheel of a semi truck, barreling through a crowded shopping mall at 70 miles an hour. Bad shit happening was the only possible outcome, and it was bound to end in tears.
So, the set-up for the game: Bob says he wants to run in the Forgotten Realms setting, and he wants us all to play something we’ve always had our eye on, but other DMs wouldn’t let us play. He tells us to cut loose. Anything officially published by WOTC is fair game. This is the first sign of trouble. Savage Species books get pulled off shelves. Players start dusting off Books of Vile Darkness and Races of Faerun.
As a long-time DM, I can see the storm clouds on the horizon already, and there’s not a tornado shelter in sight. I decide to try and do something to mitigate the madness. I play a human paladin. I figure if the inevitable freakshow party has a very vanilla moral center, maybe we’ll survive long enough to follow the plot, right? I can help steer the party away from decisions that will totally derail the game, right?
Wrong. We end up with the following gems:
-A wemic barbarian who was some kind of unstoppable ride-by-attacking combat juggernaut.
-A human paladin with a longsword and a shield. (me)
-Some sort of half-devil, platemail-wearing, tumble-skill-specializing greatsword-wielding fighter chick (this player quit after like two sessions, thus ironically proving she was the wisest of all of us).
-A half water-elemental pacifist cleric who fought with a great-club and who’s combat role was simply to go full defense and provide flanking opportunities, heal us and cast Bless every once in a while.
-A wizard from some race that I’ve never even heard of, that the player found in a poorly-translated D&D errata on a Belgian website or something. This character was kind of human, but also kind of made of shadows or darkness, or something…. I don’t fucking know. All I remember is that he tried to screw us out of any treasure we found, every single time we found any.
-And of course, it goes without saying, the timeless D&D classic; a monkey-man bard from some oriental setting book, who played a lute with his tail and feet and danced around on his hands, singing lyrics from bad 70s and 80s heavy-metal songs. Yes, he was Man-O-War Monkey Man…
So, you know, the classic party template. Tolkien would have been proud.
The Adventure Hook…. a Broadway classic, as it turns out.
Apparently we’re all in this desert together, thousands of miles from anywhere. And we’ve never met before. Wait, what? And we have no supplies of any kind. And no reason for being there. It’s just, you know, fate or coincidence or something…. or maybe it’s…. what’s the word? Oh yeah. “Lazy, incompetent fucking DMing”. That was it.
Then a city appears. Yup. Just sort of materializes around us, right in front of our eyes. Poof! A giant city, stretching for hundreds of miles. And we’re standing in the middle of a big market. The PCs are all like “Hey, what the fuck? First I run into this bizarre menagerie of freakshow characters, and now a city appears out of nowhere?” But never fear, because an absolutely awesome rationale is coming for this series of events!
I lied. No there isn’t.
So, long story short, the very first thing that happens is that the party is summarily overpowered and imprisoned (for what crime is never made clear, but my paladin’s Detect Evil ability shows that no one here, not a single person, is evil, so clearly we must have been guilty, right? Guess we shouldn’t have been randomly walking around the interior of a vast fucking world-spanning desert without supplies, huh? We should have known the cops would show up….). This all happens completely off-camera, and we have no chance of avoiding or escaping this fate. And then we’re thrown into an arena, where the DM informs us that we’re expected to fight for our freedom.
Then he lets us know that the city only appears once every 500 years, and stays there for 24 hours, after which it vanishes into the mists of time once more. If we can win our freedom in that time, we can leave. To which my response is something like “You mean we’ve been captured by the cast of Brigadoon? Really? I sneak out during intermission!”.
Next comes the part where our DM introduces us to a dude he describes as “an NPC party member to help you guys out if you need it. You’ll love him. I worked really hard writing him up, and he’s a totally original character.”
Enter the NPC…. I shit you not, it was a dual scimitar-wielding drow with a heart of gold, with levels in sorceror and ranger, accompanied by a shadowy dog-cat-monster-thing that could turn into a little statue. His name was Rz’zitt’n. And oh yeah, he also wielded Spellfire, and was the chosen of Mielikki or some shit like that. He was also like 15th level, where the rest of us were level 4.
The Dungeon…. or, Oh My Fucking God This Is Making My Brain Hurt.
Now we’re in the arena with Drizz…I mean “100% Original Dark Elf NPC Guy”. And the stands are completely empty. No one’s in attendance. Not a soul. Except for this one Arena Master NPC guy, who’s up in the stands to lay out our challenge for us. No word of a lie, this is how this wet turd of a plotline went……
He explains to us that we need to enter the super-secret arena dungeon, which is hidden below the actual arena, and fight our way through it for the amusement of the people. If we make it to the end, we get set free. Being a paladin, I ask what the hell we’ve done to deserve being imprisoned. He says trespassing. Trespassing! With a straight face, no less.
Like any reasonable person would, I ask why the penalty for something so minor is to face almost certain death in some kind of secret dungeon. He says I just don’t understand their laws. So what, this place has the harshest motherfucking rule of law that ever existed, then? These guys make Stalin and Pol Pot look like fucking Care Bears! Remember, we were in the market, during the day, on market day. It’s not like we teleported into the king’s goddamn inner sanctum or anything! And this is a city composed mostly or entirely of good or neutral people!! And yet the penalty for browsing the market without a license is to fight to the death for the sick pleasure of all the good-aligned sadists before Brigadoon vanishes? What the hell is going on here? I can barely follow this line of reasoning, and I was there! It’s like we were suddenly playing Paranoia…..
I ask about this. Why is the arena so central to life here? I’m told that the entire economy is based on money that comes in from the arena. It’s the lifeblood of the city, you see, and without it, the people wouldn’t be able to support themselves.
I look around at the empty coliseum we’re in and get suspicious. Where the hell are all the people then… you know, the neutral good sadists for whose sick fucking entertainment we’re supposed to face our collective grisly demise? I was planning on appealing to the mercy of the common people of the city to have us released, you see. That’s something a paladin would do, isn’t it? The DM explains that no one comes to the arena anymore to watch the spectacle. But wait, I thought the entire economy was based around this place. The DM assures me that it is. I scratch my head and ask then what in the holy fuck is the point of an arena when no one wants to watch what happens there?
So, the wizard decides to short-cut all the talking, and just blast this NPC asshole with a spell, and start our escape attempt. But no, that doesn’t work, you see, because the whole arena is sealed off from the stands by an Anti-Magic Field. You know, just like the glass around a hockey rink. For the crowd’s protection and stuff. This attempt to help us escape is the last useful thing this wizard does, by the way.
The Arena Master chuckles and goes on to tell us that no one comes here anymore in person, for precisely this reason. We all look confused and ask well, how does anyone watch what happens here, then? When the DM answered, I finally understood why goth kids cut themselves and Lovecraft protagonists commit suicide. Because now I too was trapped in a world devoid of reason and logic, where all control is lost and incomprehensible madness reigns, and I just need to hurt myself so I have at least one tiny thing that makes sense.
Here’s what he says; “The government had permanent Major Image and Scry spells placed in each resident’s home, so they can watch from there. Think of it like Pay Per View, guys, except that it’s free….”
My head explodes. My character screams at the NPC “But that doesn’t make sense!! How does that bring in any money!! This is supposed to be the cornerstone of your economy!!”
DM’s response (I swear to God this is the truth): “Well, they come for the concession stand food. We have the best cooks in the city working in the Arena. That’s how we make our money.”
I try to struggle against this tidal wave of shitty logic. But I’m drowning. My friend Brian actually slams his PHB down on the table, throws his dice into a corner and announces “That’s it. I’m done with this shit!” and leaves the table. The rest of us sit there and just stare at Bob, waiting for the punchline. But there isn’t one. He’s serious. They come for the nachos. They come for the motherfucking nachos!
Shopping = Trespassing = Imprisonment = Fight to the death in a hidden arena = Free Pay Per View = Huge Nacho Sales = Economic Survival of Brigadoon! That’s how this place functions.
So after being shut down with some awesome DMing there, we get shoved into this dungeon. Where a Major Image appears, and it’s an image of the Arena Master. Hooray! Weren’t we just talking to this guy face-to-face? What the fuck is going on here? The illusion informs us that he can hear and see us by means of scrying spells strategically placed around the dungeon. So to add insult to injury, this place has some sort of CCTV system in it? Jesus H Butt-fucking Christ. I’m losing brain cells at this point just from being at the same table as this ridiculous dungeon.
The Adventure…. or, Wait, Dude, I Totally Played Doom in 1993, Is That Why This Looks So Familiar?
So after having our brains raped with the big spiky dildo that passes for an adventure hook in this game, we ‘re finally in the dungeon. Okay. Maybe the combats will be awesome, and we’ll salvage something from this after all….
We’re in a hallway. A long, straight hallway with 13 doors on each side. At the end of the hallway is a big blue door with a glowy blue field covering it. As soon as we enter the hall, the door behind us slams shut, turns red, and is covered by a glowy red field. The image of Arena Master guy appears and tells us that we need to find the blue keycard (yes, the DM said keycard) and kill all the monsters on this level before the blue door would open.
Now, we’re 4th level, so remember that, because it’s going to be important in like 5 seconds. Only one of us has a magic weapon, and it’s only a +1 longsword. We also have this douchebag Drizz’t clone with us, who’s level 15 at least, but won’t intervene to help us for some reason…… fucking good-hearted drow assholes. Hope they all die in a mine fire…..
So, door number one is on our left. It’s not locked, but it is closed. On the door is written the word “Aoric”. Knowledge checks are made, but it means nothing to any of us. Fair enough. We open the door. No traps. So far so good. Behind it is a 30 by 30 foot room with a large sarcophagus sitting in the center.
We approach cautiously, and my paladin Detects Evil on the coffin. Nothing. I give the go-ahead to carefully crack the lid open. We do so, and before we can even complete that action, a Death Knight wielding a greatsword leaps up out of it like some kind of satanic jack-in-the-box and begins one-shot killing characters. Two party members down instantly. We panic, faced with some CR 10 or 11 monster that has DR 10/+2 or something equally ridiculous. We attack it, using up all my lay on hands to damage it, and all the cleric’s turn undead attempts too. Our weapons just bounce off this thing, and we eventually beat it by having the wemic tackle it into a corner and then taking its greatsword away. Without Improved Unarmed Strike, it can’t attack us without drawing attacks of opportunity, so we just dance backwards and hit it with its own sword, which seems to damage it just fine.
So that works, we recover and heal our fallen party members, and realize we’re mostly out of spells and class abilities, and there are 25 rooms to go. Shit.
But then we have a closer look at this weapon we got. It’s a +2 greatsword. Awesome. So future damage reduction shouldn’t be a problem. That’s good, at least. We move on.
The next door is identical, except that the word on this one is “Boric”. It’s not locked, but it is closed. We open the door. No traps. So far so good. Behind it is a 30 by 30 foot room with a large sarcophagus sitting in the….hey, wait a minute. Seriously?
Inside this one is another fucking Death Knight wielding a glowing greatsword. This time we at least have numbers on our side. It’s a tough fight, but we kill this one too. Now we have 2 of these +2 greatswords. But on this fight, we all ran through our single-use items, used a bunch of charges on our magic items, and got pretty hurt.
The next door also looks identical, but the word etched into its surface is “Coric”. We go into this one, and holy fucking shit, another 30 by 30 room with a huge coffin. We all look at each other like oh my god, there’s no way we can keep doing this. So my buddies Jon and Brian and I make a plan. We’re all going to hold our actions for someone to open the lid, then we’re all going to make disarm attacks at once, while Brian’s wemic holds the Death Knight we’re assuming is in there pinned in place. Then as it tries to climb out, we pound the shit out of it with attacks of opportunity.
This plan works like a charm. We smoke this third Death Knight without breaking a sweat. This is when Brian makes a critical error. He looks in the DMG and figures out how much XP we’re getting for each of these monsters, and how much a +2 greatsword is worth.
“Oh my god,” he says “at this rate, we’ll level like eight times by the end of this hallway, and have something like a couple hundred thousand gold worth of magic swords, you guys!”
Bob gets this look of panic on his face. Like oh shit, how could I have let that happen?
We roll up to the next door, which, as predictably as the sun rises in the east, is marked “Doric”, and we bust in there, ready to kick some death knight ass and get us a fourth +2 weapon. But Bob, never one to let logic stop him from ruining the fun, declares “Um, ok, all the other rooms are empty, guys. They all say Eoric, then Foric, then Goric, then Horic, and so on, right down to Zoric at the end, but none of them are in their coffins…”
I won’t even go in to what the players’ reactions were like to that bit of news.
So the door at the ends of the hall opens after we find a glowy blue keycard in Zoric’s empty bed.
The Boss Fight….. or, I Was Never Given A Name.
The door opens, and what lies before us? A huge chamber, stretching “almost forever”, in the DM’s words. At the far end of this pillared chamber is “an enormous red dragon, with wings reaching out to touch both sides of the giant chamber. The dragon is absolutely enormous, and is perched like a canary on top of a huge pile of treasure.”
What the fuck is this? Were we supposed to level eight times before coming in here? Is this an illusion? It better be, or we’re fucking dead.
My paladin steps up, and I figure what the hell, if I get eaten then at least I’m done with this farce of a game. I’m going to go down playing my character to the hilt, right? So I walk right into the chamber, declare my character’s name and the fact that I challenge the dragon to combat. I ask the dragon what its name is, so that if I die, I can at least take the knowledge of who bested me into the afterlife.
The fucking dragon looks at me and says “I was never given a name.” in, to quote the DM, “a sad voice”. What? This is a colossal red dragon, perched like a canary on a Scrooge McDuck-sized pile of loot, and it doesn’t know its own name? A red dragon, right? The most proud, egomaniacal, self-centered and ruthless dragons there are, right? And this is some kind of emo asshole dragon with his bangs hanging in his eyes, looking at us like Eeyore, claiming that he doesn’t even have a name? Urge to kill rising!
So we fight the dragon, and after it’s killed most of us, the DM’s fucking dark elf NPC steps up, blasts the thing with some kind of spellfire, and kills it in one shot. Then he heals the party members and congratulates us on how well we fought.
I don’t even have words for how pissed we all were when this shit-bomb got dropped on us.
At least we got the treasure, right? That way when the other guy who wanted to DM takes over, we’ll be rich and high-level, right? Maybe that’ll make it worth it.
So we eyeball the treasure and ask Bob how much is there. He grins like he’s being the most generous DM on earth and says “four thousand gold pieces”. I wanted to punch his neck out from under his head.
I remember yelling “Perched like a canary, Bob! Your words! Perched. Like. A. Canary. On top of a big pile of treasure! How big are these gold pieces?”
Bob: “You know, regular size, like the size of a quarter.”
Me: “So they’re not the size of fucking manhole covers or pizzas or anything?”
Bob: “Nope. Just regular gold piece size.”
Me: “How fucking tiny was this dragon?”
Bob: “Oh, it was huge. Like with an eighty-foot wingspan at least.”
Me: (inarticulate sputtering as I choke on my own rage for being a part of this game)
Me: “Bob, have you ever seen four thousand coins? You realize that’s the same as one hundred rolls of quarters, right? I could fit that in a single backpack! We could put that in the center on this table and it wouldn’t even cover the combat map!”
Needless to say, Bob did not continue DMing for much longer after that point. But the story of this party is far from over!
It continues in The Carnival of Shame Part 2: The King’s Face is Missing!
This is the exciting story of a country without a king, and our heroes’ quest to find him, or at least figure out what the hell the old coot looks like….
Coming Soon!